This piece was created as part of an art challenge inspired by the Star Wars universe organized by Collider Craftworks Studio, developed in our spare time during 3 weeks. Our team of three who worked together to bring this Clone Wars character to life:
Diego Rudi (Me) — Modeled the main body/creature for Pong Krell.
https://www.artstation.com/diegorudi
Guido Garin — Modeled the suit and clothing for Pong Krell.
https://www.artstation.com/guidogarin
Ian Ekboir — Modeled and set dressed the environment/foliage based on Umbara Planet from the Clone Wars Animated Series.
https://www.artstation.com/ian_ek
Our goal was to create a more realistic version of the character compared to the animated one. For high-poly stage we used Autodesk Maya, Marvelous Designer, and ZBrush. Substance Painter for the textures.
For the environment and hole presentation, we used Speedtree and Unreal Engine 5.